Balancing Gamedev with Life is Actually HARD... - Ryu's Revenge Weekly Update #3


Hey There!

Welcome to the 3rd Weekly Update of Ryu’s Revenge, where I’m sharing the progress I’ve made over the last week.

Been a While…

Well, it hasn’t exactly been a week; it’s actually been quite a while since I posted the previous Weekly Update. But hey, that just means we’ve got more to catch up on.

Eid Al-Fitr Break

After the last Weekly Update, Eid Al-Fitr started just a few days later. I took a well-deserved 4-day break from both my part-time job and game dev. However, getting back into my routine was tougher than expected. Balancing my schedule was challenging before, thanks to the part-time job, but it’s been even trickier lately. Finally, on July 2nd, I managed to wake up early without taking a midday nap – one of my best days since starting that job!

Cutscenes Update

Let’s talk cutscenes. I’ve got one to show you, but I’ll admit it’s taken nearly a month and a half to get this rough prototype ready. If I can stick to a consistent sleep schedule, things should speed up. Enough talk – check this out. Just keep in mind, it’s still a work in progress and there’s plenty left to do.

Wrapping Up

Thanks for reading this Weekly Update of Ryu’s Revenge. Don’t forget to add it to your collection because a free demo is on the way – well, I think so, anyway…

About The Game

Unleash your inner ninja! Become Ryu, seeking vengeance against those who betrayed him. This action-packed platformer challenges you with tricky levels and enemies to conquer. Master Ryu’s deadly katana and acrobatic skills to achieve justice.

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About Me

My name is Mohamed, I’ve been making video games since 2021 using only my mobile phone. This game no exception, so the whole development process is being done using only mobile phone. image

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